Walking adventure
A Short Hike
Claire has a good reason to find a phone signal on Hawk Peak. The people she meets along the way have equally good reasons to make her late.

Find the path and then leave it
A Short Hike gives Claire a summit to climb and a marked trail to follow. Either ought to be enough to get her moving. What keeps the walk interesting is how easily the trail gives way to something else. A stretch of beach runs in the wrong direction, the trees thin out near a ledge, and another hiker appears to have stopped for a reason. Wandering off costs so little that curiosity rarely has to argue its case. The mountain remains a recognisable destination from all sorts of unexpected places.
Put a feather to work
Golden feathers let Claire climb a little farther and flap her way a little higher. It is a particularly generous sort of upgrade because the first landmarks you pass remain useful. A ledge that was barely out of reach on the way up may be an easy shortcut on the way back. Once airborne, Claire can glide. The familiar stretch of forest below looks different from above, and descending a mountain by choosing somewhere interesting to land is every bit as absorbing as climbing it.
Somebody else is on holiday
The other visitors are busy with their own ideas of a good afternoon. Stop to talk and a brief exchange can lead to fishing by the water or knocking a ball around on the sand. There is a pleasantly lopsided quality to these encounters. A minor favour for one character can send Claire somewhere a little out of her way, while another meeting is worth the walk just for the last line of dialogue. Help when something catches your attention and the island begins to feel like a park full of regulars.
Let the walk stay small
There is enough texture in the island to reward another circuit, especially after the paths begin to link up in your head. Looking for every last collectible is a different proposition. A compact map makes the final search feel much more like combing over familiar ground. A Short Hike is most persuasive while a destination, a conversation and an appealing jump all have a fair chance of deciding where Claire goes next.
Field verdict
Catch air
The summit gives Claire a reason to head uphill. What recommends the climb is the chance to recognise, far below, a beach where somebody is still playing.
- Travel here for
- For anyone who likes a walk with a definite destination and an elastic timetable.
- Before you go
- Tracking down every collectible brings out repetition on a small island.
In the field



Images courtesy of · Adam Robinson-Yu